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//Entry Node ID:0353 100% cleared...
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$ leficent, they renamed me. maLEfIcent. Just a little
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$ leficent, they renamed me. maLEfIcent. Just a little
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//Entry Node ID:1451 100% cleared...
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./net/core/mal_doc/1451/
$ ddenly I was a star. Did I mention: STA
Attention keepers! The Overtakers are at it again, they’re using the network to attack the real world!
Node 1158 is the central switching server for every phone system in the country. In 72 hours the Overtakers are going to short-circuit the logic gates in this node dialing every phone number on the planet at the same time! This could overload the circuits and cause the whole phone system to crash! We’ve got to clear this node before 5:00 PM on June 2nd to stop them!

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$ificent Evil. But then they got hold of it. Ma

Overview:
Easily one of the most feared villains infecting the network; the Green Ghosts are know for relentlessly attacking clones and destroying towers in a single attack. Often arriving in groups, the Green Ghosts are a real threat to the Kingdom Keepers.
Strategies:
Green Ghosts must make contact to inflict damage. Keepers are advised to avoid contact with them whenever possible. To defeat the Green Ghost try placing a medium or long range tower to distract them while you attack. If performed correctly they should become confused and fall easily.
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$ ame, for instance. Magn
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//Entry Node ID:1446 100% cleared...
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$ s that T. Dot that i. Sign here, again, i

Overview:
Willa’s strongest attribute is her unbelievable speed. What she lacks in strength and toughness she makes up for in agility. The Overtakers would love to cause her harm but, they’ll have to catch her first.
Cards:
Because Willa is so quick she’s a perfect match for King Triton’s Power — a card which usually leaves most Keepers slow as molasses. For the truly daring; try pairing Willa with Tarzan’s Might for a turbo charged experience.
Strategies:
Use Willa’s speed to take out key Overtaker mini-bases immediately. When defeated in battle try to make the most of the 5 seconds on invulnerability by collecting charge as quickly as possible.
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//Entry Node ID:1947 100% cleared...
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$ c Kingdom. Then the bad news: this place was like a
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$ bore you, dear reader, with all the sordid
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//Entry Node ID:0111 100% cleared...
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$ People have always tried to change me. My n
Good work keepers, I see you’ve cleared 300 nodes. With these nodes back online I’ve been able to re-assemble this video transmission!

Wide Area Pulse is an excellent card for taking out Overtaker structures or clearing out a gang of unruly Pirates. With it’s wide range and relatively low charge cost it should find a place in every Keepers deck of cards. When using Wide Area Pulse be sure to maximize it’s potential by having as many enemies or structures within range before firing.
For the advanced player, try a technique I like to call charge diving. When a large group of enemies is surrounding a sizable pile of charge, run directly at the charge while pressing the Wide Area Pulse button. If there is enough charge in that pile you should pick it up and fire the pulse before taking too much damage. Be careful when using this technique since it is risky!
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$ ddlesome details we don't need to go into.
Excellent work Keepers. I just received a message from the Commissioner thanking us for saving the records database. However, one of the entries was compromised. The record for most errors in the 1942 season is a player named…Goofy? All right, which one of you is responsible for this?
Anyway, keep up the great work!
